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Melpominee

Melpominee

use of speech and song for a variety of supernatural effects

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Level 1--The Missing Voice (throwing your voice)
System: This power works automatically, but if the vampire undertakes any other actions while using The Missing Voice, he looses two dice from his Dice Pool.

Level 2--Tourette's Voice (projecting of voice to any familiar point or person)
System: Tourette's Voice requires the character to make a Wits+Linguistics roll (difficulty 7) and spend a Willpower point. Each success allows the character to speak for one turn.

Level 3--Toreador's Bane (entrancement of others with your voice)
System: The character makes a Charisma+Music roll (difficulty equals the target's Willpower [minus two for Toreador]) and totals the successes, though one is enough to send the victim into this "trance." If the target wants to resist, she must make a Willpower roll (difficulty equals the number of accumulated successes). If the target does not resist, then the trance will last until the character stops singing.

Level 4--Art's Traumatic Essence (driving others mad with your voice)
System: This can be used with other powers of this discipline. Art's Traumatic Essence requires a Manipulation+Empathy roll (difficulty equals the target's Willpower). The singer must accumulate a number of successes equal to the subject's Self-Control+5. Once this happens, the target acquires a new Derangement of the Storyteller's choice.

Level 5--Death of the Drum (damaging others with your voice)
System: Use of this power requires a Manipulation+Intimidation roll (difficulty equals the target's Stamina+3). Each success inflicts one level of aggravated damage. This damage can be soaked (difficulty 7).

 

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